Part of the "Shatranj al-Kabir" (Great Chess) family played across the medieval Middle East and Central Asia. On a 10×11 board (with two "citadel" squares near opposite corners), the ordinary Shatranj army (King, Ferz, Elephant, Knight, Rook, Pawn) is joined by two Dabbabas (siege engines) and two Camels. The Dabbaba leaps two squares orthogonally; the Camel is an oversized knight leaping (3,1).
Simplification: the citadel squares (special cells that draw the game if a king enters them) are omitted. Check and checkmate aren't enforced — capturing the king directly ends the game.